



There are other areas that you may want to consider but we will look into the basic 5 on this tutorial. Planning a good groom division will require considering things as length, shape, area, colors, groom quality, texture, and simulation. Am I right in saying that you dont take strands of hair over a character’s shoulder or style it in a way that might be appropriate for still renders and only give a generic pose for the hair to the sim down the line?Īny source on the web to follow on for hair creation for characters? Like good fundamentals to keep in mind while creating hair, even though every character and scenario would be different.Īlso if there is some good reads on creating braids & buns (ballroom), etc.Īnd anything you can add from your end for artists getting into this discipline, should know.The hair division has always been a topic that makes groomers discuss, and its by no means easy, as it will have big repercussions on the structure of the groom, and if on production, on the other departments. If you are the look dev person for hair and you just style it and send it off to the simulation, does the hair have something like a “T-Pose” or an “A-Pose” like you have for modeling. Will layering hair for a thicker look cause a problem for simulation? The fall off you get on the forehead (those light thin hair on the temple region of our head) - is it done with texture maps to cheat the presence of these thin hair or with the hair/fur tool? Is it a good workflow to combine both, reason to ask - will cause problem in simulation if you combine both groom tool along with curves? Or Do you use the grooming tools only if its an external plug-in like Shave? or may be in build systems like Maya’s nHair do you rely heavily on guide’s ( curve workflow)? Hey Everyone, Its been around a week that I working on CG hair grooming and I wanted to hear & learn from the guru's of this discipline on their take (briefly) on how they start grooming characters.Īnd I’d appreciate it if anyone would answer few general questions for me.įor instance, if you are using packages like Shave, Ornatrix, Yeti, etc.
